![]() ![]() We've got a lot of time and space to fill out the development of all of the different super villains. This is a big game as well, you're looking at around 40 hours plus to get 100% in there, and then you've got challenge maps on top of that. So there's a lot of fan service with very well-known characters as well as some obscure ones in the game. Calendar Man, Zsasz and Hugo Strange – as the warden of Arkham City – are in the game too. In Arkham Asylum he was just a voice on the radio, but here, you'll come face to face with him.Ĭatwoman's in the game both as an adversary and as a playable character. I can tell you, though, that the Riddler will appear physically in the game. We've got more character announcements to make but I can't tell you what they are yet. Are there anymore characters that will make an appearance in Arkham City? We've already seen the Riddler, the Joker, Harley Quinn, Catwoman and Two-Face. Speaking of the Arkham-verse, you've got a lot more characters in this game than there was in Arkham Asylum. We knew that was something we wanted in the game it felt very Batman, it felt great for the gameplay and overall it was the next logical place for us to go with this Arkham-verse that we're building here.īatman: Arkham City … well-known characters mix with some obscure ones Then you have the Caped Crusader moniker for Batman and so, being able to deploy his cape and glide through buildings is something we have in the game – I think the recent Batman films did that aspect particularly well. That's why there's a lot of crime scene investigation and puzzle solving in the game. Being the world's greatest detective is another aspect, and it's just as important. For example, the Dark Knight, the defender of Gotham – that's just one aspect of his personality. We want to be true to the character of Batman, to all the things that make him a person and make him a hero. It actually came for the desire we had to give the player an immense sense of navigational freedom. When you started thinking about Arkham City, was it a case that you wanted to take what you were doing in widescreen? Or did the idea for the city environment come from features you couldn't put into the first game – like Batman's new gliding ability, or his new combos? Which of those aspects came first? But by that stage, to answer your first question, we were so close to finishing Arkham Asylum, there was no chance Arkham City could be a distraction that would threaten the polish of the game we were working on. So when we hatched the idea of taking the game out of Arkham Asylum and on to the streets of Gotham, and then the concept of Arkham City, that was the point where we created the secret room with the blueprints for Arkham City – almost in the hope that we would be allowed to make it. We also wanted to layer it with Batman DNA we wanted to make sure that it contained legendary locations that made the place meaningful for Batman and that it wasn't just a collection of generic streets. But we knew we really wanted to inject it with the same level of detail and attention and love that we put into Arkham Asylum. It was always going to be driven by technical considerations because when you're making an open-world game you don't know how big it can be until you start building it. We managed to stay focused on that broad footprint of the layout of Arkham City almost to a fault. Those blueprints … when we look at them now and we look back at Arkham City, they're really accurate. So how did you stay focused on the game you were making at the time? And how much of what you planned in those blueprints – and what you were planning for Arkham City at the time – has ended up in the new game? So the existence of those blueprints means you were planning a sequel before Arkham City was even out the gate, right? (Laughs) Aha! So you can't take credit for that! Well, that's honest of you. When we were playing through Batman: Arkham Asylum for the second time, picking up all the achievements, we found the blueprints for Arkham City …Įr, no, if we're being honest someone else found it first, posted it on and then we found it using their walkthrough. ![]()
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